Based on the previous post, lets look at what defines a neighborhood. Certainly in most neighborhoods there is an implied center, perhaps a linear street filled with shops, that becomes the focus of people’s daily needs. Continue reading “[architecture] Building Brick Neighborhoods”
[financial] Go ahead, throw your money away! (Expensive Blunder)
What do I mean by designs that are a waste? Well, some projects waste time, money and resources. One can imagine a project that isn’t financially successful, has wasted resources, as the longevity and usefulness of the building will be diminished. I’ve witnessed where a renovation is completed and in 2 years, after the tenant moves out the space is re-renovated. Materials are wasted too, in this day when there are environmental concerns, what’s the point of designing and building something that gets torn down in a couple of years? Continue reading “[financial] Go ahead, throw your money away! (Expensive Blunder)”
[architecture] Afghan Cultural Centre 5/24
Color: We take the natural dull ochre color of the surrounding mountains and local built structures and enhance it by saturating this color into a golden braised surface… Continue reading “[architecture] Afghan Cultural Centre 5/24”
Crime and its Connection to Urban Blight
I’m not sure how to approach this topic, because I really don’t have any proof of what I’m about to suggest, but suffice it to say that I believe that if an urban environment, home, or any place embodies a bad vibe, that it will more likely induce criminal acts.
Making Townhouse Spaces the Right Size-Hierarchy!
hierarchy |ˈhī(ə)ˌrärkē|noun ( pl. -chies)a system or organization in which people or groups are ranked one above the other according to status or authority. Continue reading “Making Townhouse Spaces the Right Size-Hierarchy!”
Five more things About Townhouses
The structure of a typical Townhouse chimneys are made up of just a single brick in thickness rising up 3 and 4 stories…
When to design contextually, when to make a statement.
Below is an image of Volterra, Italy, one might call a typical Italian hill town. Why take note? It represents a unified composition. When an artist makes a painting or sculpture, Continue reading “When to design contextually, when to make a statement.”
Island Paradise, A house nestled in the jungle.
Part of a game concept for bringing a family of all ages together, to explore an island in real time, our SimpleTwig digital ‘real-time’ virtual reality model…
Continue reading “Island Paradise, A house nestled in the jungle.”
[rendering] Digital Nature
It’s not exactly an easy thing, to digitally create natural elements. By comparison, buildings are easy. But for years we have been working to make a thing that allows us at SimpleTwig to deliver the highest quality natural scenes in real time 3D.
FlashBack Friday #2: 1989
It was my first job in New York City and I was working for a firm I thought of as world-wide famous, Philip Johnson and John Burgee Architects…

